Title/Authors | Title | Research Artifacts
[?] A research
artifact is any by-product of a research project that is not
directly included in the published research paper. In Computer
Science research this is often source code and data sets, but
it could also be media, documentation, inputs to proof
assistants, shell-scripts to run experiments, etc.
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Andrew MacQuarrie, Anthony Steed |
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Attention guidance for immersive video content in head-mounted displays Fabien Danieau, Antoine Guillo, Renaud Dore |
Attention guidance for immersive video content in head-mounted displays Details |
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Recommender system for physical object substitution in VR Jose Garcia Estrada, Adalberto Lafcadio Simeone |
Recommender system for physical object substitution in VR Details |
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Biomechanical analysis of (non-)isometric virtual walking of older adults Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
Biomechanical analysis of (non-)isometric virtual walking of older adults Details |
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Jogging with a virtual runner using a see-through HMD Takeo Hamada, Michio Okada, Michiteru Kitazaki |
Jogging with a virtual runner using a see-through HMD Details |
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Ketaki Shriram, Raz Schwartz |
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Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau |
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Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan |
Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data Details |
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David J. Zielinski, Derek Nankivil, Regis Kopper |
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Exploring non-reversing magic mirrors for screen-based augmented reality systems Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab |
Exploring non-reversing magic mirrors for screen-based augmented reality systems Details |
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Diminished hand: A diminished reality-based work area visualization Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito |
Diminished hand: A diminished reality-based work area visualization Details |
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Immersion and coherence in a visual cliff environment Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton |
Immersion and coherence in a visual cliff environment Details |
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Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab |
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Improve accessibility of virtual and augmented reality for people with balance impairments Sharif Mohammad Shahnewaz Ferdous |
Improve accessibility of virtual and augmented reality for people with balance impairments Details |
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Towards usable underwater virtual reality systems Raphael Costa, Rongkai Guo, John Quarles |
Towards usable underwater virtual reality systems Details |
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Coherence changes gaze behavior in virtual human interactions Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton |
Coherence changes gaze behavior in virtual human interactions Details |
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BlowClick 2.0: A trigger based on non-verbal vocal input Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen |
BlowClick 2.0: A trigger based on non-verbal vocal input Details |
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Object location memory error in virtual and real environments Mengxin Xu, María Murcia-López, Anthony Steed |
Object location memory error in virtual and real environments Details |
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Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto |
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images Details |
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Cognitive psychology and human factors engineering of virtual reality Adrian K. T. Ng |
Cognitive psychology and human factors engineering of virtual reality Details |
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Using augmented reality to improve dismounted operators' situation awareness William Losina Brandao, Márcio Sarroglia Pinho |
Using augmented reality to improve dismounted operators' situation awareness Details |
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Advertising perception with immersive virtual reality devices Eduardo Zilles Borba, Marcelo Knörich Zuffo |
Advertising perception with immersive virtual reality devices Details |
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An exploration of input conditions for virtual teleportation Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
An exploration of input conditions for virtual teleportation Details |
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3D action reconstruction using virtual player to assist karate training Kazumoto Tanaka |
3D action reconstruction using virtual player to assist karate training Details |
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Hojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim |
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Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences Kasra Rahimi Moghadam, Eric D. Ragan |
Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences Details |
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Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi |
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Mixed reality training for tank platoon leader communication skills Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell |
Mixed reality training for tank platoon leader communication skills Details |
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Acoustic VR in the mouth: A real-time speech-driven visual tongue system Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang |
Acoustic VR in the mouth: A real-time speech-driven visual tongue system Details |
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VRAIN: Virtual reality assisted intervention for neuroimaging Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga |
VRAIN: Virtual reality assisted intervention for neuroimaging Details |
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Gesture-based augmented reality annotation YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan |
Gesture-based augmented reality annotation Details |
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The effect of lip and arm synchronization on embodiment: A pilot study Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan |
The effect of lip and arm synchronization on embodiment: A pilot study Details |
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VRRobot: Robot actuated props in an infinite virtual environment Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann |
VRRobot: Robot actuated props in an infinite virtual environment Details |
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Genome gazing: A 360° stereoscopic animation for Google cardboard Kate Patterson |
Genome gazing: A 360° stereoscopic animation for Google cardboard Details |
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Peers at work: Economic real-effort experiments in the presence of virtual co-workers Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen |
Peers at work: Economic real-effort experiments in the presence of virtual co-workers Details |
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Evaluation of airflow effect on a VR walk Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
Evaluation of airflow effect on a VR walk Details |
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Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston |
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A haptic three-dimensional shape display with three fingers grasping Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda |
A haptic three-dimensional shape display with three fingers grasping Details |
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View-aware tile-based adaptations in 360 virtual reality video streaming Mohammad Hosseini |
View-aware tile-based adaptations in 360 virtual reality video streaming Details |
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The latest version is available on arxiv.
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Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation Details |
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Notes on virtual and augmented reality (Keynote) Tobias Höllerer |
Notes on virtual and augmented reality (Keynote) Details |
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Quba Michalski, Brendan J. Hogan, Jamie Hunsdale |
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Adaptive 360-degree video streaming using layered video coding Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash |
Adaptive 360-degree video streaming using layered video coding Details |
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Augmented reality: Principles and practice Dieter Schmalstieg, Tobias Höllerer |
Augmented reality: Principles and practice Details |
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Corrective feedback for depth perception in CAVE-like systems Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
Corrective feedback for depth perception in CAVE-like systems Details |
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mpCubee: Towards a mobile perspective cubic display using mobile phones Jens Grubert, Matthias Kranz |
mpCubee: Towards a mobile perspective cubic display using mobile phones Details |
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Hand gesture controls for image categorization in immersive virtual environments Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar |
Hand gesture controls for image categorization in immersive virtual environments Details |
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NIVR: Neuro imaging in virtual reality Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga |
NIVR: Neuro imaging in virtual reality Details |
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Estimating the motion-to-photon latency in head mounted displays Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings |
Estimating the motion-to-photon latency in head mounted displays Details |
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Singapore inside out London 2015 in VR Lionel Chok |
Singapore inside out London 2015 in VR Details |
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A system for creating virtual reality content from make-believe games Adela Barbulescu, Maxime Garcia, Antoine Bégault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rémi Ronfard, Dominique Vaufreydaz |
A system for creating virtual reality content from make-believe games Details |
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Automatic speed and direction control along constrained navigation paths Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman |
Automatic speed and direction control along constrained navigation paths Details |
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Demonstration: Rapid one-shot acquisition of dynamic VR avatars Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
Demonstration: Rapid one-shot acquisition of dynamic VR avatars Details |
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KKse: Safety education system of the child in the kitchen knife cooking Shiho Saito, Koichi Hirota, Takuya Nojima |
KKse: Safety education system of the child in the kitchen knife cooking Details |
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Inducing self-motion sensations in driving simulators using force-feedback and haptic motion Guillaume Bouyer, Amine Chellali, Anatole Lécuyer |
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion Details |
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Approximating optimal sets of views in virtual scenes Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen |
Approximating optimal sets of views in virtual scenes Details |
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FACETEQ interface demo for emotion expression in VR Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Graeme Cox, Charles Nduka |
FACETEQ interface demo for emotion expression in VR Details |
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A preliminary study of users' experiences of meditation in virtual reality Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
A preliminary study of users' experiences of meditation in virtual reality Details |
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Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides |
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High-definition wireless personal area tracking using AC magnetic field for virtual reality Mohit Singh, Byunghoo Jung |
High-definition wireless personal area tracking using AC magnetic field for virtual reality Details |
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Augmenting creative design thinking using networks of concepts Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala |
Augmenting creative design thinking using networks of concepts Details |
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Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke |
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement Details |
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Motor adaptation in response to scaling and diminished feedback in virtual reality David M. Krum, Thai Phan, Sin-Hwa Kang |
Motor adaptation in response to scaling and diminished feedback in virtual reality Details |
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On exploring the mitigation of distance misperception in virtual reality Alex Peer |
On exploring the mitigation of distance misperception in virtual reality Details |
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Group immersive education with digital fulldome planetariums KaChun Yu, Kamran Saham, Victoria Sahami, Larry Sessions, Grant Denn |
Group immersive education with digital fulldome planetariums Details |
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Towards ad hoc mobile multi-display environments on commodity mobile devices Jens Grubert, Matthias Kranz |
Towards ad hoc mobile multi-display environments on commodity mobile devices Details |
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Virtual zero gravity impact on internal gravity model Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic |
Virtual zero gravity impact on internal gravity model Details |
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Suya You, Charles K. Thompson |
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The effect of geometric realism on presence in a virtual reality game Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
The effect of geometric realism on presence in a virtual reality game Details |
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Sound design in virtual reality concert experiences using a wave field synthesis approach Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin |
Sound design in virtual reality concert experiences using a wave field synthesis approach Details |
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Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto |
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems Details |
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Comparing VR and non-VR driving simulations: An experimental user study Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |
Comparing VR and non-VR driving simulations: An experimental user study Details |
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Catching a real ball in virtual reality Matthew K. X. J. Pan, Günter Niemeyer |
Catching a real ball in virtual reality Details |
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Turn physically curved paths into virtual curved paths Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
Turn physically curved paths into virtual curved paths Details |
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Socially immersive avatar-based communication Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente |
Socially immersive avatar-based communication Details |
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WebVR meets WebRTC: Towards 360-degree social VR experiences Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut |
WebVR meets WebRTC: Towards 360-degree social VR experiences Details |
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Coordinating attention and cooperation in multi-user virtual reality narratives Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan |
Coordinating attention and cooperation in multi-user virtual reality narratives Details |
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Itapeva 3D: Being Indiana Jones in virtual reality Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper |
Itapeva 3D: Being Indiana Jones in virtual reality Details |
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Design of collaborative 3D user interfaces for virtual and augmented reality Jerônimo G. Grandi |
Design of collaborative 3D user interfaces for virtual and augmented reality Details |
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Immerj: A novel system for democratizing immersive storytelling Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann |
Immerj: A novel system for democratizing immersive storytelling Details |
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3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney S. Fels |
3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display Details |
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Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew |
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Hypertextual reality: VR on the web Diego González-Zúñiga, Peter O'Shaughnessy, Michael Blix |
Hypertextual reality: VR on the web Details |
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Assisted travel based on common visibility and navigation meshes Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
Assisted travel based on common visibility and navigation meshes Details |
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Conditions influencing perception of wind direction by the head Takuya Nakano, Yasuyuki Yanagida |
Conditions influencing perception of wind direction by the head Details |
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Gaze estimation based on head movements in virtual reality applications using deep learning Agata Marta Soccini |
Gaze estimation based on head movements in virtual reality applications using deep learning Details |
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Resolution-defined projections for virtual reality video compression Charles Dunn, Brian Knott |
Resolution-defined projections for virtual reality video compression Details |
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6-DOF VR videos with a single 360-camera Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin |
6-DOF VR videos with a single 360-camera Details |
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Classification method of tactile feeling using stacked autoencoder based on haptic primary colors Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi |
Classification method of tactile feeling using stacked autoencoder based on haptic primary colors Details |
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ArcheoVR: Exploring Itapeva's archeological site Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper |
ArcheoVR: Exploring Itapeva's archeological site Details |
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Design and assessment of haptic interfaces: An essay on proactive haptic articulation Victor Adriel de Jesus Oliveira |
Design and assessment of haptic interfaces: An essay on proactive haptic articulation Details |
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Immersive and collaborative Taichi motion learning in various VR environments Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He |
Immersive and collaborative Taichi motion learning in various VR environments Details |
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Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky |
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Emotional qualities of VR space Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin |
Emotional qualities of VR space Details |
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Prism aftereffects for throwing with a self-avatar in an immersive virtual environment Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine Stefanucci, Elena Shemetova, William B. Thompson |
Prism aftereffects for throwing with a self-avatar in an immersive virtual environment Details |
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Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono |
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Contextualizing construction accident reports in virtual environments for safety education Alyssa M. Pena, Eric D. Ragan |
Contextualizing construction accident reports in virtual environments for safety education Details |
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Immersive data interaction for planetary and earth sciences Victor Ardulov, Oleg Pariser |
Immersive data interaction for planetary and earth sciences Details |
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Evaluation of labelling layout methods in augmented reality Gang Li, Yue Liu, Yongtian Wang |
Evaluation of labelling layout methods in augmented reality Details |
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Optical see-through vs. spatial augmented reality simulators for medical applications Salam Daher |
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Gauntlet: Travel technique for immersive environments using non-dominant hand Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek |
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An immersive approach to visualizing perceptual disturbances Grace M. Rodriguez, Marvis Cruz, Andrew Solis, Patricia Ordonez, Brian C. McCann |
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A perspective from the long view: 35 Years in VR (Keynote) David A. Smith |
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Human-centered design for immersive interactions Jason Jerald |
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Upright adjustment of 360 spherical panoramas Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee |
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Asymetric telecollaboration in virtual reality Thibault Porssut, Jean-Rémy Chardonnet |
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MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR Lele Feng, Xubo Yang, Shuangjiu Xiao |
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A diminished reality simulation for driver-car interaction with transparent cockpits Patrick Lindemann, Gerhard Rigoll |
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Towards a design space characterizing workflows that take advantage of immersive visualization Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers |
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Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita |
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Dooley J. Murphy |
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Texturing of augmented reality character based on colored drawing Hengheng Zhao, Ping Huang, Junfeng Yao |
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Comparison of a speech-based and a pie-menu-based interaction metaphor for application control Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen |
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Mark J. Stock |
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A comparison of methods for navigation and wayfinding in large virtual environments using walking Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer |
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An evaluation of strategies for two-user redirected walking in shared physical spaces Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg |
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Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
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Mikel Sagardia, Thomas Hulin |
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Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan |
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Rapid creation of photorealistic virtual reality content with consumer depth cameras Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg |
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Myungho Lee, Gerd Bruder, Gregory F. Welch |
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Hyo Jeong Kang |
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MR sand table: Mixing real-time video streaming in physical models Zhong Zhou, Zhiyi Bian, Zheng Zhuo |
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Jinsil Hwaryoung Seo, Brian Michael Smith, Margaret E. Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh |
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Enhancements to VTK enabling scientific visualization in immersive environments Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie |
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Interaction with WebVR 360° video player: Comparing three interaction paradigms Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa |
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Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer Aylen Ricca, Amine Chellali, Samir Otmane |
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Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky |
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Virtual reality based training: Evaluation of user performance by capturing upper limb motion Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, Mehrdad H. Zadeh |
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Proposal of a spectral random dots marker using local feature for posture estimation Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase |
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Curvature gains in redirected walking: A closer look Malte Nogalski, Wolfgang Fohl |
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Designing intentional impossible spaces in virtual reality narratives: A case study Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang |
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Jessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel |
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A methodology for optimized generation of virtual environments based on hydroelectric power plants Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres |
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Rapid one-shot acquisition of dynamic VR avatars Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
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Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono |
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Real-time interactive AR system for broadcasting Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee |
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Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto |
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Data fragment: Virtual reality for viewing and querying large image sets Theophilus Teo, Mitchell Normal, Matt Adcock, Bruce H. Thomas |
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Navigation interfaces for virtual reality and gaming: Theory and practice Ernst Kruijff, Bernhard E. Riecke |
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Immersive virtual training for substation electricians Eduardo H. Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlúcio S. Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone |
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Separation of reflective and fluorescent components using the color mixing matrix Isao Shimana, Toshiyuki Amano |
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Application of redirected walking in room-scale VR Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
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Diving into the multiplicity: Liberating your design process from a convention-centered approach Rebecca Rouse, Benjamin Chang, Silvia Ruzanka |
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Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa |
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The impact of transitions on user experience in virtual reality Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma |
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Repeat after me: Using mixed reality humans to influence best communication practices Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok |
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Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, Frédéric Mérienne |
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Vibol Yem, Hiroyuki Kajimoto |
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Efficient construction of the spatial room impulse response Carl Schissler, Peter Stirling, Ravish Mehra |
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Efficient sound synthesis for natural scenes Kai Wang, Haonan Cheng, Shiguang Liu |
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Erica Southgate, Shamus P. Smith, Jill Scevak |
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Transfer of a skilled motor learning task between virtual and conventional environments Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew |
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Virtual reality to save endangered animals: Many eyes on the wild June Kim, Tomasz Bednarz |
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Jason W. Woodworth, Sam Ekong, Christoph W. Borst |
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Steering locomotion by vestibular perturbation in room-scale VR Misha Sra |
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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality Annette Mossel, Mario Froeschl, Christian Schönauer, Andreas Peer, Johannes Göllner, Hannes Kaufmann |
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Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, Xinjun Zhao |
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Stephan Beck, Bernd Froehlich |
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Optimizing placement of commodity depth cameras for known 3D dynamic scene capture Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs |
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Experiencing guidance in 3D spaces with a vibrotactile head-mounted display Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel |
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Development and evaluation of a hands-free motion cueing interface for ground-based navigation Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke |
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Alex Peer, Kevin Ponto |
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Effects of using HMDs on visual fatigue in virtual environments Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang |
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