ACM Symposium on Interactive 3D Graphics and Games, I3D 2018


Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Shape-inspired architectural design

Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja

Shape-inspired architectural design

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Coarse pixel shading with temporal supersampling

Kai Xiao, Gabor Liktor, Karthik Vaidyanathan

Coarse pixel shading with temporal supersampling

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Transport path precomputation for real-time room reverb

Gregor Mückl, Carsten Dachsbacher

Transport path precomputation for real-time room reverb

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Combining analytic direct illumination and stochastic shadows

Eric Heitz, Stephen Hill, Morgan McGuire

Combining analytic direct illumination and stochastic shadows

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A framework for simulating agent-based cooperative tasks in crowd simulation

Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang

A framework for simulating agent-based cooperative tasks in crowd simulation

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Learning real-time ambient occlusion from distance representations

Benjamin Keinert, Jana Martschinke, Marc Stamminger

Learning real-time ambient occlusion from distance representations

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An emotion evolution based model for collective behavior simulation

Hao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang

An emotion evolution based model for collective behavior simulation

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Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs

Floyd M. Chitalu, Christophe Dubach, Taku Komura

Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs

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Efficient screen-space rendering of vector features on virtual terrains

Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer

Efficient screen-space rendering of vector features on virtual terrains

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Mutual collision avoidance during walking in real and collaborative virtual environments

Iana Podkosova, Hannes Kaufmann

Mutual collision avoidance during walking in real and collaborative virtual environments

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Plane-based multi-view inpainting for image-based rendering in large scenes

Julien Philip, George Drettakis

Plane-based multi-view inpainting for image-based rendering in large scenes

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Montage4D: interactive seamless fusion of multiview video textures

Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney

Montage4D: interactive seamless fusion of multiview video textures

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Sharing: Research produced artifacts
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Fast behavioral locomotion with layered navigation meshes

Alain Juarez-Perez, Marcelo Kallmann

Fast behavioral locomotion with layered navigation meshes

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