Shape-inspired architectural design
Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja
|
Shape-inspired architectural design
Details
|
|
Verification:
Authors have
not verified
information
|
Coarse pixel shading with temporal supersampling
Kai Xiao, Gabor Liktor, Karthik Vaidyanathan
|
Coarse pixel shading with temporal supersampling
Details
|
|
Verification:
Authors have
not verified
information
|
Transport path precomputation for real-time room reverb
Gregor Mückl, Carsten Dachsbacher
|
Transport path precomputation for real-time room reverb
Details
|
|
Verification:
Authors have
not verified
information
|
Combining analytic direct illumination and stochastic shadows
Eric Heitz, Stephen Hill, Morgan McGuire
|
Combining analytic direct illumination and stochastic shadows
Details
|
|
Verification:
Authors have
not verified
information
|
A framework for simulating agent-based cooperative tasks in crowd simulation
Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang
|
A framework for simulating agent-based cooperative tasks in crowd simulation
Details
|
|
Verification:
Authors have
not verified
information
|
Learning real-time ambient occlusion from distance representations
Benjamin Keinert, Jana Martschinke, Marc Stamminger
|
Learning real-time ambient occlusion from distance representations
Details
|
|
Verification:
Authors have
not verified
information
|
An emotion evolution based model for collective behavior simulation
Hao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang
|
An emotion evolution based model for collective behavior simulation
Details
|
|
Verification:
Authors have
not verified
information
|
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs
Floyd M. Chitalu, Christophe Dubach, Taku Komura
|
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs
Details
|
|
Verification:
Authors have
not verified
information
|
Efficient screen-space rendering of vector features on virtual terrains
Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer
|
Efficient screen-space rendering of vector features on virtual terrains
Details
|
|
Verification:
Authors have
not verified
information
|
Mutual collision avoidance during walking in real and collaborative virtual environments
Iana Podkosova, Hannes Kaufmann
|
Mutual collision avoidance during walking in real and collaborative virtual environments
Details
|
|
Verification:
Authors have
not verified
information
|
Plane-based multi-view inpainting for image-based rendering in large scenes
Julien Philip, George Drettakis
|
Plane-based multi-view inpainting for image-based rendering in large scenes
Details
|
|
Verification:
Authors have
not verified
information
|
Montage4D: interactive seamless fusion of multiview video textures
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney
|
Montage4D: interactive seamless fusion of multiview video textures
Details
|
|
Author Comments:
Sharing:
Research produced artifacts
Verification:
Authors have
verified
information
|
Fast behavioral locomotion with layered navigation meshes
Alain Juarez-Perez, Marcelo Kallmann
|
Fast behavioral locomotion with layered navigation meshes
Details
|
|
Verification:
Authors have
not verified
information
|