Title/Authors | Title | Research Artifacts
[?] A research
artifact is any by-product of a research project that is not
directly included in the published research paper. In Computer
Science research this is often source code and data sets, but
it could also be media, documentation, inputs to proof
assistants, shell-scripts to run experiments, etc.
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Real-time fiber-level cloth rendering Kui Wu, Cem Yuksel |
Real-time fiber-level cloth rendering Details |
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Ryan Anthony J. de Belen, Maria Isabel S. Saludares, Rowel O. Atienza |
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Responsive real-time grass rendering for general 3D scenes Klemens Jahrmann, Michael Wimmer |
Responsive real-time grass rendering for general 3D scenes Details |
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Computing delaunay refinement using the GPU Zhenghai Chen, Meng Qi, Tiow Seng Tan |
Computing delaunay refinement using the GPU Details |
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Compressing color data for voxelized surface geometry Dan Dolonius, Erik Sintorn, Viktor Kämpe, Ulf Assarsson |
Compressing color data for voxelized surface geometry Details |
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Yuriy O'Donnell, Matthäus G. Chajdas |
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Feature-based volumetric terrain generation Michael Becher, Michael Krone, Guido Reina, Thomas Ertl |
Feature-based volumetric terrain generation Details |
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Sketch-based guided modeling of 3D buildings from oriented photos Michael Schwärzler, Lisa-Maria Kellner, Stefan Maierhofer, Michael Wimmer |
Sketch-based guided modeling of 3D buildings from oriented photos Details |
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Towards imperceptible redirected walking: integrating a distractor into the immersive experience Haiwei Chen, Henry Fuchs |
Towards imperceptible redirected walking: integrating a distractor into the immersive experience Details |
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Real-time high-quality surface rendering for large scale particle-based fluids Xiangyun Xiao, Shuai Zhang, Xubo Yang |
Real-time high-quality surface rendering for large scale particle-based fluids Details |
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Scene-adaptive high dynamic range display for low latency augmented reality Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary C. Whitton, Turner Whitted, Henry Fuchs |
Scene-adaptive high dynamic range display for low latency augmented reality Details |
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Real-time procedural generation of a growing corn model Kristine Faith J. Roque, Rowel O. Atienza |
Real-time procedural generation of a growing corn model Details |
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Animating escape maneuvers for a school of fish Sahithi Podila, Ying Zhu |
Animating escape maneuvers for a school of fish Details |
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Interactive cage generation for mesh deformation Binh Huy Le, Zhigang Deng |
Interactive cage generation for mesh deformation Details |
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Chris Wyman, Morgan McGuire |
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How2Sketch: generating easy-to-follow tutorials for sketching 3D objects James W. Hennessey, Han Liu, Holger Winnemöller, Mira Dontcheva, Niloy J. Mitra |
How2Sketch: generating easy-to-follow tutorials for sketching 3D objects Details |
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MPTC: video rendering for virtual screens using compressed textures Srihari Pratapa, Pavel Krajcevski, Dinesh Manocha |
MPTC: video rendering for virtual screens using compressed textures Details |
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Real-time sound propagation hardware accelerator for immersive virtual reality 3D audio Dukki Hong, Tae-Hyoung Lee, Yejong Joo, Woo-Chan Park |
Real-time sound propagation hardware accelerator for immersive virtual reality 3D audio Details |
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Path compression kd-trees with multi-layer parallel construction a case study on ray tracing Zonghui Li, Yangdong Deng, Ming Gu |
Path compression kd-trees with multi-layer parallel construction a case study on ray tracing Details |
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Parallel continuous collision detection for high-performance GPU cluster Peng Du, Elvis S. Liu, Toyotaro Suzumura |
Parallel continuous collision detection for high-performance GPU cluster Details |
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Real-time global illumination using precomputed light field probes Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke |
Real-time global illumination using precomputed light field probes Details |
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Textured splat based rendering for stylized shading Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo |
Textured splat based rendering for stylized shading Details |
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