Title/Authors | Title | Research Artifacts
[?] A research
artifact is any by-product of a research project that is not
directly included in the published research paper. In Computer
Science research this is often source code and data sets, but
it could also be media, documentation, inputs to proof
assistants, shell-scripts to run experiments, etc.
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Accurate analytic approximations for real-time specular area lighting Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie |
Accurate analytic approximations for real-time specular area lighting Details |
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Natural user interface for integral photography of dispersion-rendered diamond Nahomi Maki, Kazuhisa Yanaka |
Natural user interface for integral photography of dispersion-rendered diamond Details |
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Augmented reality instruction for object assembly based on markerless tracking Li-Chen Wu, I-Chen Lin, Ming-Han Tsai |
Augmented reality instruction for object assembly based on markerless tracking Details |
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SSVDAGs: symmetry-aware sparse voxel DAGs Alberto Jaspe Villanueva, Fabio Marton, Enrico Gobbetti |
SSVDAGs: symmetry-aware sparse voxel DAGs Details |
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Real-time hair mesh simulation Kui Wu, Cem Yuksel |
Real-time hair mesh simulation Details |
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Christoph Peters, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein |
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Compact stokes coordinates for cage-based shapes Yann Savoye |
Compact stokes coordinates for cage-based shapes Details |
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Path patterns: analyzing and comparing real and simulated crowds He Wang, Jan Ondrej, Carol O'Sullivan |
Path patterns: analyzing and comparing real and simulated crowds Details |
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Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality Nicole Kosoris, Brian Liu, Shean E. Phelps, Alessio Medda, Erik Swanson, Russell K. Gore, Michelle C. LaPlaca, David W. Wright, Tamara Espinoza, Kelsey Evans, Kristopher Hendershot |
Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality Details |
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Disocclusion mitigation for point cloud imposters Chad Mourning, David M. Chelberg, Ronaldo Vigo, Derek Zieglerv |
Disocclusion mitigation for point cloud imposters Details |
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Precision: precomputing environment semantics for contact-rich character animation Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross |
Precision: precomputing environment semantics for contact-rich character animation Details |
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Adaptive impulse response modeling for interactive sound propagation Carl Schissler, Dinesh Manocha |
Adaptive impulse response modeling for interactive sound propagation Details |
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A multiview and multilayer approach for interactive ray tracing Kostas Vardis, Andreas Vasilakis, Georgios Papaioannou |
A multiview and multilayer approach for interactive ray tracing Details |
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Data-driven adaptive history for image editing Hsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala |
Data-driven adaptive history for image editing Details |
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Progressive photon mapping with sample elimination Chun-Meng Kang, Lu Wang, Xiangxu Meng, Yanning Xu |
Progressive photon mapping with sample elimination Details |
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Precomputed illuminance composition for real-time global illumination Johannes Jendersie, David Kuri, Thorsten Grosch |
Precomputed illuminance composition for real-time global illumination Details |
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Hardware accelerated mesh colors Cem Yuksel |
Hardware accelerated mesh colors Details |
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Interactive modal sound synthesis using generalized proportional damping Auston Sterling, Ming C. Lin |
Interactive modal sound synthesis using generalized proportional damping Details |
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Real-time rendering of procedural multiscale materials Tobias Zirr, Anton S. Kaplanyan |
Real-time rendering of procedural multiscale materials Details |
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Triangle reordering for reduced overdraw in animated scenes Songfang Han, Pedro V. Sander |
Triangle reordering for reduced overdraw in animated scenes Details |
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A phenomenological scattering model for order-independent transparency Morgan McGuire, Michael Mara |
A phenomenological scattering model for order-independent transparency Details |
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RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments Yeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee |
RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments Details |
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A framework to transform in-core GPU algorithms to out-of-core algorithms Takahiro Harada |
A framework to transform in-core GPU algorithms to out-of-core algorithms Details |
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Exploiting coherence in time-varying voxel data Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson |
Exploiting coherence in time-varying voxel data Details |
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Sequential Monte Carlo instant radiosity Peter Hedman, Tero Karras, Jaakko Lehtinen |
Sequential Monte Carlo instant radiosity Details |
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A technique for matching convergence and accommodation in a fixed screen 3D VR HMD Sangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim |
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD Details |
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Progressive streaming of textured 3D models in a web browser Guillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont |
Progressive streaming of textured 3D models in a web browser Details |
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A stochastic and scalable approach for real-time global illumination Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, Tamy Boubekeur |
A stochastic and scalable approach for real-time global illumination Details |
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A simulation on grass swaying with dynamic wind force Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang |
A simulation on grass swaying with dynamic wind force Details |
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Extended TimeWarp latency compensation for virtual reality Daniel Evangelakos, Michael Mara |
Extended TimeWarp latency compensation for virtual reality Details |
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Barehanded music: real-time hand interaction for virtual piano Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He |
Barehanded music: real-time hand interaction for virtual piano Details |
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Pressure-based touch positioning techniques for 3D objects Siyuan Qiu, Lu Wang, Laikuan Wong |
Pressure-based touch positioning techniques for 3D objects Details |
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Ian Mallett, Cem Yuksel, Amit Prakash |
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Dynamically balanced and plausible trajectory planning for human-like characters Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha |
Dynamically balanced and plausible trajectory planning for human-like characters Details |
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Ductile fracture for clustered shape matching Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
Ductile fracture for clustered shape matching Details |
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