ACM Symposium on Interactive 3D Graphics and Games, I3D 2016


Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Accurate analytic approximations for real-time specular area lighting

Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie

Accurate analytic approximations for real-time specular area lighting

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Natural user interface for integral photography of dispersion-rendered diamond

Nahomi Maki, Kazuhisa Yanaka

Natural user interface for integral photography of dispersion-rendered diamond

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Augmented reality instruction for object assembly based on markerless tracking

Li-Chen Wu, I-Chen Lin, Ming-Han Tsai

Augmented reality instruction for object assembly based on markerless tracking

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SSVDAGs: symmetry-aware sparse voxel DAGs

Alberto Jaspe Villanueva, Fabio Marton, Enrico Gobbetti

SSVDAGs: symmetry-aware sparse voxel DAGs

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Real-time hair mesh simulation

Kui Wu, Cem Yuksel

Real-time hair mesh simulation

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Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occluders

Christoph Peters, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein

Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occluders

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Compact stokes coordinates for cage-based shapes

Yann Savoye

Compact stokes coordinates for cage-based shapes

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Path patterns: analyzing and comparing real and simulated crowds

He Wang, Jan Ondrej, Carol O'Sullivan

Path patterns: analyzing and comparing real and simulated crowds

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Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality

Nicole Kosoris, Brian Liu, Shean E. Phelps, Alessio Medda, Erik Swanson, Russell K. Gore, Michelle C. LaPlaca, David W. Wright, Tamara Espinoza, Kelsey Evans, Kristopher Hendershot

Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality

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Disocclusion mitigation for point cloud imposters

Chad Mourning, David M. Chelberg, Ronaldo Vigo, Derek Zieglerv

Disocclusion mitigation for point cloud imposters

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Precision: precomputing environment semantics for contact-rich character animation

Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross

Precision: precomputing environment semantics for contact-rich character animation

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Adaptive impulse response modeling for interactive sound propagation

Carl Schissler, Dinesh Manocha

Adaptive impulse response modeling for interactive sound propagation

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A multiview and multilayer approach for interactive ray tracing

Kostas Vardis, Andreas Vasilakis, Georgios Papaioannou

A multiview and multilayer approach for interactive ray tracing

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Data-driven adaptive history for image editing

Hsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala

Data-driven adaptive history for image editing

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Progressive photon mapping with sample elimination

Chun-Meng Kang, Lu Wang, Xiangxu Meng, Yanning Xu

Progressive photon mapping with sample elimination

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Precomputed illuminance composition for real-time global illumination

Johannes Jendersie, David Kuri, Thorsten Grosch

Precomputed illuminance composition for real-time global illumination

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Hardware accelerated mesh colors

Cem Yuksel

Hardware accelerated mesh colors

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Interactive modal sound synthesis using generalized proportional damping

Auston Sterling, Ming C. Lin

Interactive modal sound synthesis using generalized proportional damping

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Real-time rendering of procedural multiscale materials

Tobias Zirr, Anton S. Kaplanyan

Real-time rendering of procedural multiscale materials

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Triangle reordering for reduced overdraw in animated scenes

Songfang Han, Pedro V. Sander

Triangle reordering for reduced overdraw in animated scenes

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A phenomenological scattering model for order-independent transparency

Morgan McGuire, Michael Mara

A phenomenological scattering model for order-independent transparency

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RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments

Yeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee

RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments

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A framework to transform in-core GPU algorithms to out-of-core algorithms

Takahiro Harada

A framework to transform in-core GPU algorithms to out-of-core algorithms

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Exploiting coherence in time-varying voxel data

Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson

Exploiting coherence in time-varying voxel data

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Sequential Monte Carlo instant radiosity

Peter Hedman, Tero Karras, Jaakko Lehtinen

Sequential Monte Carlo instant radiosity

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A technique for matching convergence and accommodation in a fixed screen 3D VR HMD

Sangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim

A technique for matching convergence and accommodation in a fixed screen 3D VR HMD

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Progressive streaming of textured 3D models in a web browser

Guillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont

Progressive streaming of textured 3D models in a web browser

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A stochastic and scalable approach for real-time global illumination

Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, Tamy Boubekeur

A stochastic and scalable approach for real-time global illumination

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A simulation on grass swaying with dynamic wind force

Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang

A simulation on grass swaying with dynamic wind force

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Extended TimeWarp latency compensation for virtual reality

Daniel Evangelakos, Michael Mara

Extended TimeWarp latency compensation for virtual reality

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Barehanded music: real-time hand interaction for virtual piano

Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He

Barehanded music: real-time hand interaction for virtual piano

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Pressure-based touch positioning techniques for 3D objects

Siyuan Qiu, Lu Wang, Laikuan Wong

Pressure-based touch positioning techniques for 3D objects

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Adaptive deferred shading

Ian Mallett, Cem Yuksel, Amit Prakash

Adaptive deferred shading

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Dynamically balanced and plausible trajectory planning for human-like characters

Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha

Dynamically balanced and plausible trajectory planning for human-like characters

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Ductile fracture for clustered shape matching

Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil

Ductile fracture for clustered shape matching

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