ACM Symposium on Interactive 3D Graphics and Games, I3D 2015


Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Real-time depth of field using multi-layer filtering

Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger

Real-time depth of field using multi-layer filtering

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Compressed coverage masks for path rendering on mobile GPUs

Pavel Krajcevski, Dinesh Manocha

Compressed coverage masks for path rendering on mobile GPUs

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Parallel Reyes-style adaptive subdivision with bounded memory usage

Thomas Weber, Michael Wimmer, John D. Owens

Parallel Reyes-style adaptive subdivision with bounded memory usage

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Simulation and rendering for millions of grass blades

Zengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng

Simulation and rendering for millions of grass blades

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Dynamic feature-adaptive subdivision

Henry Schäfer, Jens Raab, Benjamin Keinert, Mark Meyer, Marc Stamminger, Matthias Nießner

Dynamic feature-adaptive subdivision

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Aggregate G-buffer anti-aliasing

Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn

Aggregate G-buffer anti-aliasing

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Isosurface smoothing using marching cubes and PN-triangles

Yu Wang, Marc Olano

Isosurface smoothing using marching cubes and PN-triangles

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Interactive continuous collision detection for topology changing models using dynamic clustering

Liang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh Manocha

Interactive continuous collision detection for topology changing models using dynamic clustering

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Frustum-traced raster shadows: revisiting irregular z-buffers

Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn

Frustum-traced raster shadows: revisiting irregular z-buffers

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Procedural window lighting effects for real-time city rendering

Jennifer Chandler, Lei Yang, Liu Ren

Procedural window lighting effects for real-time city rendering

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Computer-assisted authoring of interactive narratives

Mubbasir Kapadia, Jessica Falk, Fabio Zünd, Marcel Marti, Robert W. Sumner, Markus H. Gross

Computer-assisted authoring of interactive narratives

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Animating 3D vegetation in real-time using a 2D approach

Kan Chen, Henry Johan

Animating 3D vegetation in real-time using a 2D approach

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Snake locomotion using position-based dynamics

Bartlomiej Waszak

Snake locomotion using position-based dynamics

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Accelerating k+-buffer using efficient fragment culling

Andreas Vasilakis, Georgios Papaioannou

Accelerating k+-buffer using efficient fragment culling

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Depixelizing pixel art in real-time

Felix Kreuzer, Johannes Kopf, Michael Wimmer

Depixelizing pixel art in real-time

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iHap: towards a vision substitution system for active analysis of facial expressions

Shamima Yasmin, Sethuraman Panchanathan

iHap: towards a vision substitution system for active analysis of facial expressions

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Position-based fluid control

Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu

Position-based fluid control

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Real-time landscape-size convective clouds simulation

Prashant Goswami, Fabrice Neyret

Real-time landscape-size convective clouds simulation

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Moment shadow mapping

Christoph Peters, Reinhard Klein

Moment shadow mapping

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Rapid photorealistic blendshapes from commodity RGB-D sensors

Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro

Rapid photorealistic blendshapes from commodity RGB-D sensors

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Building helper bone rigs from examples

Tomohiko Mukai

Building helper bone rigs from examples

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Fast, memory-efficient construction of voxelized shadows

Viktor Kämpe, Erik Sintorn, Ulf Assarsson

Fast, memory-efficient construction of voxelized shadows

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Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model

Tatsuya Matsumoto, Kensuke Tobitani, Sosuke Kaji, Noriko Nagata

Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model

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