Title/Authors | Title | Research Artifacts
[?] A research
artifact is any by-product of a research project that is not
directly included in the published research paper. In Computer
Science research this is often source code and data sets, but
it could also be media, documentation, inputs to proof
assistants, shell-scripts to run experiments, etc.
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Real-time depth of field using multi-layer filtering Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger |
Real-time depth of field using multi-layer filtering Details |
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Compressed coverage masks for path rendering on mobile GPUs Pavel Krajcevski, Dinesh Manocha |
Compressed coverage masks for path rendering on mobile GPUs Details |
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Parallel Reyes-style adaptive subdivision with bounded memory usage Thomas Weber, Michael Wimmer, John D. Owens |
Parallel Reyes-style adaptive subdivision with bounded memory usage Details |
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Simulation and rendering for millions of grass blades Zengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng |
Simulation and rendering for millions of grass blades Details |
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Dynamic feature-adaptive subdivision Henry Schäfer, Jens Raab, Benjamin Keinert, Mark Meyer, Marc Stamminger, Matthias Nießner |
Dynamic feature-adaptive subdivision Details |
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Aggregate G-buffer anti-aliasing Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn |
Aggregate G-buffer anti-aliasing Details |
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Isosurface smoothing using marching cubes and PN-triangles Yu Wang, Marc Olano |
Isosurface smoothing using marching cubes and PN-triangles Details |
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Interactive continuous collision detection for topology changing models using dynamic clustering Liang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh Manocha |
Interactive continuous collision detection for topology changing models using dynamic clustering Details |
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Frustum-traced raster shadows: revisiting irregular z-buffers Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn |
Frustum-traced raster shadows: revisiting irregular z-buffers Details |
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Procedural window lighting effects for real-time city rendering Jennifer Chandler, Lei Yang, Liu Ren |
Procedural window lighting effects for real-time city rendering Details |
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Computer-assisted authoring of interactive narratives Mubbasir Kapadia, Jessica Falk, Fabio Zünd, Marcel Marti, Robert W. Sumner, Markus H. Gross |
Computer-assisted authoring of interactive narratives Details |
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Animating 3D vegetation in real-time using a 2D approach Kan Chen, Henry Johan |
Animating 3D vegetation in real-time using a 2D approach Details |
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Snake locomotion using position-based dynamics Bartlomiej Waszak |
Snake locomotion using position-based dynamics Details |
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Accelerating k+-buffer using efficient fragment culling Andreas Vasilakis, Georgios Papaioannou |
Accelerating k+-buffer using efficient fragment culling Details |
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Depixelizing pixel art in real-time Felix Kreuzer, Johannes Kopf, Michael Wimmer |
Depixelizing pixel art in real-time Details |
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iHap: towards a vision substitution system for active analysis of facial expressions Shamima Yasmin, Sethuraman Panchanathan |
iHap: towards a vision substitution system for active analysis of facial expressions Details |
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Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu |
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Real-time landscape-size convective clouds simulation Prashant Goswami, Fabrice Neyret |
Real-time landscape-size convective clouds simulation Details |
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Christoph Peters, Reinhard Klein |
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Rapid photorealistic blendshapes from commodity RGB-D sensors Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro |
Rapid photorealistic blendshapes from commodity RGB-D sensors Details |
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Building helper bone rigs from examples Tomohiko Mukai |
Building helper bone rigs from examples Details |
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Fast, memory-efficient construction of voxelized shadows Viktor Kämpe, Erik Sintorn, Ulf Assarsson |
Fast, memory-efficient construction of voxelized shadows Details |
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Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model Tatsuya Matsumoto, Kensuke Tobitani, Sosuke Kaji, Noriko Nagata |
Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model Details |
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