Title/Authors | Title | Research Artifacts
[?] A research
artifact is any by-product of a research project that is not
directly included in the published research paper. In Computer
Science research this is often source code and data sets, but
it could also be media, documentation, inputs to proof
assistants, shell-scripts to run experiments, etc.
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Real-time low-frequency signal modulated texture compression using intensity dilation Pavel Krajcevski, Dinesh Manocha |
Real-time low-frequency signal modulated texture compression using intensity dilation Details |
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Marco Salvi, Karthik Vaidyanathan |
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Shadow map silhouette revectorization Vladimir Bondarev |
Shadow map silhouette revectorization Details |
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A GPU accelerated algorithm for 3D Delaunay triangulation Thanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow Seng Tan |
A GPU accelerated algorithm for 3D Delaunay triangulation Details |
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Pascal Lecocq, Jean-Eudes Marvie, Gaël Sourimant, Pascal Gautron |
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Texture mapping for 3D painting using geodesic distance Songgang Xu, John Keyser |
Texture mapping for 3D painting using geodesic distance Details |
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Fully parallel kd-tree construction for real-time ray tracing Zonghui Li, Tong Wang, Yangdong Deng |
Fully parallel kd-tree construction for real-time ray tracing Details |
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Fast rotation search for real-time interactive point cloud registration Tat-Jun Chin, Álvaro Parra Bustos, Michael S. Brown, David Suter |
Fast rotation search for real-time interactive point cloud registration Details |
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Sound localization and multi-modal steering for autonomous virtual agents Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman I. Badler |
Sound localization and multi-modal steering for autonomous virtual agents Details |
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Splatting lines: an efficient method for illustrating 3D surfaces and volumes Long Zhang, Qian Sun, Ying He |
Splatting lines: an efficient method for illustrating 3D surfaces and volumes Details |
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Per-triangle shadow volumes using a view-sample cluster hierarchy Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson |
Per-triangle shadow volumes using a view-sample cluster hierarchy Details |
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Adaptive depth bias for shadow maps Hang Dou, Yajie Yan, Ethan Kerzner, Zeng Dai, Chris Wyman |
Adaptive depth bias for shadow maps Details |
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Out-of-core ray batching on a commodity cluster Myung-Bae Son, Sung-Eui Yoon |
Out-of-core ray batching on a commodity cluster Details |
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A hybrid image-CAD based system for modeling realistic hairstyles Xuan Yu, Zhan Yu, Xiaogang Chen, Jingyi Yu |
A hybrid image-CAD based system for modeling realistic hairstyles Details |
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Interactive 3D cloud modelling with a brush painting interface Chen Wei, James E. Gain, Patrick Marais |
Interactive 3D cloud modelling with a brush painting interface Details |
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Efficient virtual shadow maps for many lights Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson |
Efficient virtual shadow maps for many lights Details |
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k+-buffer: fragment synchronized k-buffer Andreas Vasilakis, Ioannis Fudos |
k+-buffer: fragment synchronized k-buffer Details |
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Stochastic activity authoring with direct user control Aline Normoyle, Maxim Likhachev, Alla Safonova |
Stochastic activity authoring with direct user control Details |
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Matlab/C++ code (based on CVX) is available on request; we have plans to link opensource code at a future date
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Objective image quality assessment of texture compression Wesley Griffin, Marc Olano |
Objective image quality assessment of texture compression Details |
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Oliver Klehm, Hans-Peter Seidel, Elmar Eisemann |
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Dynamic radial view based culling for continuous self-collision detection Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang |
Dynamic radial view based culling for continuous self-collision detection Details |
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Oliver Nalbach, Tobias Ritschel, Hans-Peter Seidel |
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FORK-1S: interactive compliant mechanisms with parallel state computation Sheldon Andrews, Marek Teichmann, Paul G. Kry |
FORK-1S: interactive compliant mechanisms with parallel state computation Details |
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Fracture animation based on high-dimensional Voronoi diagrams Sara C. Schvartzman, Miguel A. Otaduy |
Fracture animation based on high-dimensional Voronoi diagrams Details |
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